Princess Hilda of Lorule
The Princess of Lorule, the Triforce of her land was fought over, and in an attempt to end the fighting the Triforce was destroyed, sending her land into ruin. She works mercilessly to bring order and peace back to her land and will do anything to do what is best for her kingdom, even steal another world's Triforce.
She is slightly heavier than Toon Link, with a run speed a bit faster than Zelda, a slightly slower than average air speed, with a fast fall speed a bit slower than Falco's, and a jump height a bit higher than Toon Link's. A lot of her play relies upon her fast neutrals, and she can space out opponents and start combos with her specials. Using her Neutral B she imbues her entire staff with magic, powering up her smashes and gives different effects to her specials for a one time use.
Stumbles and jabs her staff low to the ground, wont kill and can be a follow up from her down throw.
jab 1 - just out the bottom of her staff in front of her, hitting low
jab 2 - swings the top of her staff down
jab 3 - swings staff sideways with fairly decent knockback
Forward Tilt - lunges forward with her staff, imbuing the tip of it with a shadowy magic. Long range with high kill power, but will only kill if the tip is hit. Hitting with a sourspot can allow her to start a combo
Down tilt - crouches and sweeps the ground in front of her, knocking the enemy up, can't combo into itself unless the opponent is stupid, but can lead into an aerial string, or, at low percents, a forward tilt. no real kill power. Decent range.
Up Tilt - Similar to forward tilt, just up. the tip is imbued with magic and kills. Fairly low range, will only hit slightly above her.
Without Neutral B Buff - Low Startup. She grabs her staff and swings the staff sideways violently and fast, kill power is highest at the tip. Due to her holding the staff a bit further than mid-ways down it, it wont have as much range as forward tilt but it does have a backwards hitbox as the bottom of the staff juts out behind her.
With Neutral B Buff -
Medium startup. She prepares the blow before swinging, and lashes out. The highest kill power is again at the tip of the staff however it will also shoot out a weak projectile that hits once, but does high damage and can burn through other weak projectiles. The projectile covers decent range around, about the same range as Mega Man's metal blade. Has low end lag so could be used in neutral, to stop rush down characters getting in or to try to out-camp campers.
Without Neutral B - Quick move with low kill power, low startup and end lag. Quickly swings her staff over her head, ducking down slightly in the process. Has low range above her as she grabs it from the centre. Has a weak hitbox on either side of her as the bottom of her staff juts out when she swings it.
With Neutral B - Swings staff above her in an animation similar to the one without neutral b buff but slower startup and end lag, high knockback, but generally wont kill as a wallmaster will appear and spike them back down to the stage. if the opponent is stupid they will DI off the stage and die, if they are smart they won't. she could follow up with an aerial or forward tilt, or forward smash depending on the opponents DI and whether they tech.
Without Neutral B - high startup, flips her staff upside down and slams it into the ground, causing magic to flare up either side of her for a moment, the strong hit, closest to her, will knock the opponent up and will kill, the weak hit at the edges will knock the opponent horizontally. high kill power on the sweet spots, if you stand on the edge of the stage and sweetspot someone off the stage, it will spike.
With Neutral B - Higher startup, the sweetspots are slightly higher than the previous version and it has a lot of end lag. will release a multihit projectile that follows the stage one either side of her, similar in range to Pikachu's neutral b. Very high kill power, if you stand on the edge of the stage and sweetspot someone off the stage, it will spike.
Neutral Air - Will swing her staff in a manner similar to Palutena's, but will only spin once and will only hit once. Very fast and can combo into itself at low percents.
Forward air - grabbing the head of the staff, jabs its forward. low range in front of her but can kill at higher percents. the base of the staff will hit behind her for weak knockback and can be used to combo.
Up Air - Grabbing the base of her staff, she swings it over her head, high range, doesn't kill, low startup and end lag.
Back Air - grabbing the head of the staff, she jabs the base of the staff behind her violently. the tip of the base has low kill power but the range and low startup and end lag allow her to use it to space and maybe lead into a kill or combo
Down Air - high startup, flips the staff over and slams it down at her feet, startup around the same as Wii Fit's down air, perhaps a tad longer. powerful spike and only hits just below her feet. the spike is in between her feet and either side will send them diagonally up.
Without Neutral B - Takes 5 seconds to imbue her entire staff with her magic, if interrupted she has to start again, you can shield or air dodge out of it but you must start again. the charge is only kept once its fully charged
With Neutral B - Sends out a ball of magic similar in size to Samus' fully charged neutral B, but this one actually kills.
Without Neutral B - shoots a pillar of magic upwards twice her height in front of her, if sweet spotted will kill at high percents, with the sweet spot being at the base of the pillar. the weak hit can be used as a combo starter. you can charge this move to change where it appears, can be used to pressure or kill people off stage
With Neutral B - A wallmaster balls into a fist and slams down in front of Hilda, again charging this move will allow you to change where it slams down, and it will spike opponents.
Without Neutral B - rides her staff like a witches broom, the angle can be changed and it has a hitbox but wont kill. cannot be charged and always goes a set distance. a blast of magic flies out of her staff for half a second, or 1 second i cant decide, propelling her, but the momentum after the blast carries her quite far as well.
With Neutral B - rides her staff again but this time with a ton of manoeuvrability and kills at high percents, think of it like a Pac-Man side b but without charging it first you kind of have to react as you go. this time the blast of magic lasts 2 seconds and the momentum can carry her farther.
Without Neutral B - Sends a shadow along the ground, that when comes into contact with an opponent, a wallmaster will fly out of the ground, hitting the opponent into the air. Wont kill but Hilda is free to move while the shadow travels so she can chase and combo the opponent. Only hits when the opponent is on the ground
With Neutral B - Sends a shadow along the ground again, but this time it has more range and if it reaches the edge of the stage it will turn around. When it hits an enemy a wallmaster will reach up and grab the opponent, squeezing them, and throwing them away, if Hilda is close enough she can combo off of it. Low kill power.
Throws: (Her grab has low range similar to Robin's and he pummel is slow as well)
Up throw - throws them a bit in the air and hits them upwards with her staff wont kill but does decent damage and can be combo'd off of
Forward Throw - pushes them forward and stabs them with the tip of her staff. high knockback but wont kill until late percents, like around 150% on midweights
Back Throw - Pushes them behind her then stabs them with the base of her staff, low knockback, wont kill
Down Throw - pushes them onto the ground and grinds her staff into them, launching them horizontally afterwards in a manner similar to Sonic's
Tether/non-tether? No tether
Zair? No Zair
Up Taunt - She holds her hand above her head and the Triforce of Wisdom shines in her hand, before crumbling into dust, she then clenches her fist and lowers it.
Side Taunt - She turns into a painting for a few seconds
Down Taunt - She drops her staff and begins to weep, before quickly regaining her composure and wiping the tears away, picking up her staff in the process.
Final Smash (optional) - "What is Best for Lorule"
She summons Ganon Yuga, who turns all opponents in range into a painting, then he charges at each painting, launching them as he goes.