* Jab1 > Jab2 > Axe
* Lots of Jumping with dairs, especially out of shield for good counters. If lucky, with the triple turnip spike hit you can follow up with another aerial, usually the up air or possibly the axe. This combo does kill when pulling out three turnips for the up air.
* Stand on edge of platform and unleash a waterfall of bowling balls. When they reckon they can get around the flow of the waterfall charge a bowling ball to de-sync the pattern.
* Hold a Side B that spawns into the stage and explodes instantly to do an extremely powerful hit.
* short hop + fair/bair > fast fall > repeat
This is a very rapid fire move, and destroys tall characters like Donkey Kong and Ganondorf.
* short hop > fastfall +> fair/bair
This is to get minimum height with the slingshot. There is lag time with this move form landing, so be careful. This takes quite a bit of mastery.
* jab combo > umbrella
This gets a good 21% damage on 0% damaged players. And works fairly well with later on percents but with possibly less jabs.
* Jump above opponent > Z-Drop the wood chip > use an aerial
* Use neutral air to get out of combos. It has heaps of priority. Use jump in combination or alone to get out of combos as well.
* Up air and dair, has heaps of range and active frames. Use these moves ALOT, you win like all the time if they try to attack as well.